That’s right Ravenwood Faire fans, you can now own the music of RavenWorld for an amount of your choosing! Hosted by Loudr, you can now have the Music of RavenWorld available at your fingertips! Groove to these festive tunes composed by Dren McDonald and Walz Music’s Aaron Walz. Stop by and download your copy today!
Hey everyone! This month has just been crazy! A new game Walz Music provided audio for has been released: Play Gig-It, a a social platform game for Facebook which brings together social media, fashion, music, and gaming by John Romero and 212 Decibels! Walz Music provided the voice-over talent, along with Sound Design and Engineering.
From July 30th to August 1st, I was the educational content adviser and emcee for this year’s Casual Connect’s Audio Track in San Francisco. As in years past, putting on the Audio Tract was a ton of work, but getting to meet so many amazing people in the game audio business, and working along side so many awesome people makes all the hard work totally worth it! In addition to emceeing Casual Connect’s Audio Tract, I also presented Designing Audio for Casino Games along with Greg Rahn – Audio Director for Kabam, Andreas Montano – Game Producer for Double Down Interactive, and Jesse Holt – panel moderator and Audio Designer for Double Down Interactive. As well as moderated Tips for Being a Successful Game Audio Contractor.
So far August is shaping up to be just as crazy and productive as July. Stay tuned for more updates!
We are super excited to announce our involvement in the creation of amazing game audio and sound design for Arena of Heroes by Sneaky Games, Zattikka, and CAH. Arena of Heroes is a free turn-based tactical game available for Mobile, PC, and Mac platforms! Compete in an intergalactic arena that offers a tactical turn-based game experience across any device! Check out the facebook page here!
Two new games featuring music by Walz Music have been released! Check out Puppy Run: Ultimate Maze Puzzle, and Eat Eat Hooray!
Puppy Run is the first mobile game for SecretBuilders, developed by Renaissance 2.0 Media. In addition to Puppy Run, Walz Music has also supplied some of the voice acting for SecretBuilders!
Eat Eat Hooray! is the latest iOS game by the team at The Playforge. Visit the iTunes store to get your copy today!
Hey everyone! Gamesauce writer, Mike Griffin did a piece on me last month entitled, Carving Out A Career In Casual Game Audio, An Interview with Aaron Walz
Hey all! So my fabulous wonderful Cyndi has really spiffed up the site and this blog, hats off to her! I’m gonna keep everything much fresher with new releases. My apologies for not updating much, but for the last year I’ve been working on several titles at once at all times! Now it’s time to communicate and share all I’ve done.
I’ve especially been doing lots of Mobile Games, and LOADS of voice over projects. The biggest ones are Dragon Nest SEA, Schoolfeed Bingo, and SD Gundam Capsule Fighter Online.
I’ve become much more efficient at producing voice overs (working with actors, recording, as well as editing.) I’ve finally really admitted and learned that there is no magic EQ or compression setting. Basically you can start with certain settings you will find through time, but in the end EVERY SINGLE FILE must be edited individually to make sure they are all the same volume and cropped properly, don’t pop or click, etc. This gets especially fun when you deal with Dragon Nest, which contains 1500 voice over files! Wowsers!
Much love to you all. Thanks always for your questions, comments, fanmail, etc. I will see some of you at GDC next week and also Casual Connect in July! And I might just be speaking in Singapore in May as well! BUSY YEAR AHEAD!
UM my poor abandoned blog! I have been so busy in the last year. I teamed up with some very talented folks: Greg Rahn (composed for Broderbund and even did Carmen Sandiego OMG!!!), Barry Dowsett and Kevin Tone from Soundrangers (one worked for Microsoft and one has won prestigious awards), and Jesse Holt (audio designer for Game House for 10 years!) Not only are they talented, they are my friends. We’ve been running all the audio presentations at Casual Connect and Gamesauce for the last few years. We decided to start a new company, the Game Audio Alliance. We each have 10+ years in the game audio industry, so we are quite the force of complimentary skills! www.gameaudioalliance.com
What else? I’ve been doing a lot of Facebook games… Mesmo, Mean Hamster, GSN… Those games are very addictive! OH and I did a bunch of 8-bit music for a game called Pixel Whirled. It is like Space Invaders, except you can flip the screen over… so you have to play two levels at once! I also did some voiceover work, which is always great fun.
I’m trying hard to release a new single and album for nR Element, my eurodance project… and my pal Eva Maass was hired to sing for Disko Warp Records’ release of “Butterfly,” a cover of the Dance Dance Revolution song by Smile-dk. I recorded and produced the vocals. Pete made the beats sound sick, and remixers did awesome jobs.
I’m also trying to release an OST for Aveyond 1. Oh speaking of Aveyond, I finished the last tracks for the final installation coming out this winter… kinda sad, but I am so proud to have done all the tracks for the series… it is like 100 songs in all throughout the years.
I am now a board member of the chorus I sing with, GGMC. I’m proud to be more official now. OH and this last concert, I sang the solo of “Kalinka” which is a Russian folk song that was used for TETRIS!!! How fitting.
I have big plans and am trying to get unburied… I have certainly bit off more than I can chew! But the fire is still lit and I never ever get sick of making music. It is my life’s passion. Thanks for all of you who follow me and give me strength and feedback. I love you all! XOXO. Talk to you soon, lonely blog and abandoned fans!
Well I’ve been asked to lead and organize the Audio Track this year for Casual Connect in Seattle this July. The Track consists of 5-6 sessions including discussion panels and lectures by audio professionals in the Casual Game industry. It’s quite an honor to be so involved with this and quite a bit more time consuming than simply giving a presentation last year, but worth every minute. So far, we have quite a lineup. We will focus on the value, importance and cost of great audio. Presentations include the making of sound effects, techniques of recording live instruments and voiceovers, integrating music and sound effects, communication between audio and game developers, and a question and answer panel with audience participation. We will also address certain concerns we have with the industry and attempt to reach out and educate developers about audio. Stay tuned for some descriptions of sessions, tips and tricks, and more news.
So sometimes I visit this old-school arcade in San Rafael where I grew up. It has new games but also old favorites like Mappy, Dig-Dug and Ms. Pac-Man! I’m actually pretty good at the last one, but Jason is amazingly good. Usually…
This time, apparently the employee got sick of all the sounds (sinner!) near the office and turned them all off. This made playing as well nearly impossible. This was an interesting lesson about how sound not only is fun and enjoyable, but also useful and integral to gameplay.
The sound of the pellets being eaten reminds you that you are going down the right path. The oninous sounds of the ghosts makes you careful. And most importantly, the sound when you get the super pellets… those few moments of invincibility to devour those pesky ghosts… Your mind almost memorizes the length of the sound… and without it, well it’s anybody’s guess! And who can enjoy those flirtatious cutscenes without the cute music? As simple as the sound is, it’s SO IMPORTANT.
Recently we’ve been downloading some Casual Games from Reflexive and other portals and noticing games with no music! Hey, bad place to skimp on the budget, guys! Games with good music and sound effects are more fun and more complete. Well, at least we think so!
Incidentally, the Ms. Pac-Man in downtown San Rafael, at Star Base One, rocks… it’s modded to go super-speed! Go play!