2017 News & Updates

March 10, 2017
For the last little while, I’ve been working on game audio for Telltale Games and loving it! Recently, I finished designing audio for Batman: Episode 2: Children of Arkham for Telltale’s Batman Series.

March 3, 2017
I am excited to announce my YouTube Video Game Music Series!
Over the last couple of months, I’ve uploaded a series of videos of myself playing some of my favorite video game music.

As a child, I played Final Fantasy while I learned to play the piano. Before too long, I took to tapping out Nobuo Uematsu tunes by ear. I then began to compose my own music, and a dream was born.

Some Fun Gameplay Videos Featuring Sound & Composition by Aaron Walz!

I always strive to deliver the best audio for each game I work on, and here are some examples of the fruit of my labors:

Heralds of Chaos by Gaia

Curse at Twilight: Thief of Souls by Game House

Dino Life by GREE

Epic Empire: A Hero’s Quest by Pocket Gems

Pocket Potions by Breaktime Studios

Aveyond: Lord of Twilight by Amranth

Arena of Heros by Sneaky Games / Zattikka

Backyard Bounce by ChaYoWo Games

Dragon Nest SEA by Cherry Credits / Eyedentity / Shanda

Vegas Nights By Mean Hampster

Pixel Whirled by Holmade Games

Music of RavenWorld Now Available for Purchase on Loudr!

That’s right Ravenwood Faire fans, you can now own the music of RavenWorld for an amount of your choosing! Hosted by Loudr, you can now have the Music of RavenWorld available at your fingertips! Groove to these festive tunes composed by Dren McDonald and Walz Music’s Aaron Walz. Stop by and download your copy today!

July was Busy!

Hey everyone! This month has just been crazy! A new game Walz Music provided audio for has been released: Play Gig-It, a a social platform game for Facebook which brings together social media, fashion, music, and gaming by John Romero and 212 Decibels! Walz Music provided the voice-over talent, along with Sound Design and Engineering.

From July 30th to August 1st, I was the educational content adviser and emcee for this year’s Casual Connect’s Audio Track in San Francisco. As in years past, putting on the Audio Tract was a ton of work, but getting to meet so many amazing people in the game audio business, and working along side so many awesome people makes all the hard work totally worth it! In addition to emceeing Casual Connect’s Audio Tract, I also presented Designing Audio for Casino Games along with Greg Rahn – Audio Director for Kabam, Andreas Montano – Game Producer for Double Down Interactive, and Jesse Holt – panel moderator and Audio Designer for Double Down Interactive. As well as moderated Tips for Being a Successful Game Audio Contractor.

So far August is shaping up to be just as crazy and productive as July. Stay tuned for more updates!

Announcing Arena of Heroes!

Arena of HeroesWe are super excited to announce our involvement in the creation of amazing game audio and sound design for Arena of Heroes by Sneaky Games, Zattikka, and CAH. Arena of Heroes is a free turn-based tactical game available for Mobile, PC, and Mac platforms! Compete in an intergalactic arena that offers a tactical turn-based game experience across any device! Check out the facebook page here!

New Game Audio Has Been Released!

Two new games featuring music by Walz Music have been released! Check out Puppy Run: Ultimate Maze Puzzle, and Eat Eat Hooray!
Puppy Run is the first mobile game for SecretBuilders, developed by Renaissance 2.0 Media. In addition to Puppy Run, Walz Music has also supplied some of the voice acting for SecretBuilders!
Eat Eat Hooray! is the latest iOS game by the team at The Playforge. Visit the iTunes store to get your copy today!

New Post? Whoa! Lots of Voice Overs

Hey all! So my fabulous wonderful Cyndi has really spiffed up the site and this blog, hats off to her! I’m gonna keep everything much fresher with new releases. My apologies for not updating much, but for the last year I’ve been working on several titles at once at all times! Now it’s time to communicate and share all I’ve done.

I’ve especially been doing lots of Mobile Games, and LOADS of voice over projects. The biggest ones are Dragon Nest SEA, Schoolfeed Bingo, and SD Gundam Capsule Fighter Online.

I’ve become much more efficient at producing voice overs (working with actors, recording, as well as editing.) I’ve finally really admitted and learned that there is no magic EQ or compression setting. Basically you can start with certain settings you will find through time, but in the end EVERY SINGLE FILE must be edited individually to make sure they are all the same volume and cropped properly, don’t pop or click, etc. This gets especially fun when you deal with Dragon Nest, which contains 1500 voice over files! Wowsers!

Much love to you all. Thanks always for your questions, comments, fanmail, etc. I will see some of you at GDC next week and also Casual Connect in July! And I might just be speaking in Singapore in May as well! BUSY YEAR AHEAD! 🙂