Hey everyone! Gamesauce writer, Mike Griffin did a piece on me last month entitled, Carving Out A Career In Casual Game Audio, An Interview with Aaron Walz
Hey all! So my fabulous wonderful Cyndi has really spiffed up the site and this blog, hats off to her! I’m gonna keep everything much fresher with new releases. My apologies for not updating much, but for the last year I’ve been working on several titles at once at all times! Now it’s time to communicate and share all I’ve done.
I’ve especially been doing lots of Mobile Games, and LOADS of voice over projects. The biggest ones are Dragon Nest SEA, Schoolfeed Bingo, and SD Gundam Capsule Fighter Online.
I’ve become much more efficient at producing voice overs (working with actors, recording, as well as editing.) I’ve finally really admitted and learned that there is no magic EQ or compression setting. Basically you can start with certain settings you will find through time, but in the end EVERY SINGLE FILE must be edited individually to make sure they are all the same volume and cropped properly, don’t pop or click, etc. This gets especially fun when you deal with Dragon Nest, which contains 1500 voice over files! Wowsers!
Much love to you all. Thanks always for your questions, comments, fanmail, etc. I will see some of you at GDC next week and also Casual Connect in July! And I might just be speaking in Singapore in May as well! BUSY YEAR AHEAD!
UM my poor abandoned blog! I have been so busy in the last year. I teamed up with some very talented folks: Greg Rahn (composed for Broderbund and even did Carmen Sandiego OMG!!!), Barry Dowsett and Kevin Tone from Soundrangers (one worked for Microsoft and one has won prestigious awards), and Jesse Holt (audio designer for Game House for 10 years!) Not only are they talented, they are my friends. We’ve been running all the audio presentations at Casual Connect and Gamesauce for the last few years. We decided to start a new company, the Game Audio Alliance. We each have 10+ years in the game audio industry, so we are quite the force of complimentary skills! www.gameaudioalliance.com
What else? I’ve been doing a lot of Facebook games… Mesmo, Mean Hamster, GSN… Those games are very addictive! OH and I did a bunch of 8-bit music for a game called Pixel Whirled. It is like Space Invaders, except you can flip the screen over… so you have to play two levels at once! I also did some voiceover work, which is always great fun.
I’m trying hard to release a new single and album for nR Element, my eurodance project… and my pal Eva Maass was hired to sing for Disko Warp Records’ release of “Butterfly,” a cover of the Dance Dance Revolution song by Smile-dk. I recorded and produced the vocals. Pete made the beats sound sick, and remixers did awesome jobs.
I’m also trying to release an OST for Aveyond 1. Oh speaking of Aveyond, I finished the last tracks for the final installation coming out this winter… kinda sad, but I am so proud to have done all the tracks for the series… it is like 100 songs in all throughout the years.
I am now a board member of the chorus I sing with, GGMC. I’m proud to be more official now. OH and this last concert, I sang the solo of “Kalinka” which is a Russian folk song that was used for TETRIS!!! How fitting.
I have big plans and am trying to get unburied… I have certainly bit off more than I can chew! But the fire is still lit and I never ever get sick of making music. It is my life’s passion. Thanks for all of you who follow me and give me strength and feedback. I love you all! XOXO. Talk to you soon, lonely blog and abandoned fans!
Well I’ve been asked to lead and organize the Audio Track this year for Casual Connect in Seattle this July. The Track consists of 5-6 sessions including discussion panels and lectures by audio professionals in the Casual Game industry. It’s quite an honor to be so involved with this and quite a bit more time consuming than simply giving a presentation last year, but worth every minute. So far, we have quite a lineup. We will focus on the value, importance and cost of great audio. Presentations include the making of sound effects, techniques of recording live instruments and voiceovers, integrating music and sound effects, communication between audio and game developers, and a question and answer panel with audience participation. We will also address certain concerns we have with the industry and attempt to reach out and educate developers about audio. Stay tuned for some descriptions of sessions, tips and tricks, and more news.
The folks at Amaranth Games have made an amazing newspaper! Cheeck it out. I have started contributing there as a game music reviewer.
OK so I thought the economy was down the pipes? You wouldn’t know it at the Intuit Holiday Party… ballroom dancers, Brazilian dancers, several live bands, amazing food and desserts, casino games and dealers and professional photographers. Performers included: Kaweh, Latin Rhythms, Eric Jarmie, Galo Rivera, Boca Do Rio, SRO, The Angelo Piano Duo & Joyce Cooling. Joyce was my favorite.
Yes, very cool party, but it makes me wonder how a company can justify laying off many people and outsourcing jobs to save money, and then spending what I can only imagine is a small fortune on a party…
But I enjoyed the great music and food. Hmm maybe one day Walz Music will have a great Holiday Party! But we would also like to be socially conscious and not wasteful. Here are some pictures and a video!
Not sure why but my forum took a plunge. I’m trying to get it to live again. An Internal Server Error 500. No matter how much or how little you may know about these beasts, they still frustrate you equally, I think.