July was Busy!

Hey everyone! This month has just been crazy! A new game Walz Music provided audio for has been released: Play Gig-It, a a social platform game for Facebook which brings together social media, fashion, music, and gaming by John Romero and 212 Decibels! Walz Music provided the voice-over talent, along with Sound Design and Engineering.

From July 30th to August 1st, I was the educational content adviser and emcee for this year’s Casual Connect’s Audio Track in San Francisco. As in years past, putting on the Audio Tract was a ton of work, but getting to meet so many amazing people in the game audio business, and working along side so many awesome people makes all the hard work totally worth it! In addition to emceeing Casual Connect’s Audio Tract, I also presented Designing Audio for Casino Games along with Greg Rahn – Audio Director for Kabam, Andreas Montano – Game Producer for Double Down Interactive, and Jesse Holt – panel moderator and Audio Designer for Double Down Interactive. As well as moderated Tips for Being a Successful Game Audio Contractor.

So far August is shaping up to be just as crazy and productive as July. Stay tuned for more updates!

Audio Track at Casual Connect in Seattle this July

Well I’ve been asked to lead and organize the Audio Track this year for Casual Connect in Seattle this July. The Track consists of 5-6 sessions including discussion panels and lectures by audio professionals in the Casual Game industry. It’s quite an honor to be so involved with this and quite a bit more time consuming than simply giving a presentation last year, but worth every minute. So far, we have quite a lineup. We will focus on the value, importance and cost of great audio. Presentations include the making of sound effects, techniques of recording live instruments and voiceovers, integrating music and sound effects, communication between audio and game developers, and a question and answer panel with audience participation. We will also address certain concerns we have with the industry and attempt to reach out and educate developers about audio. Stay tuned for some descriptions of sessions, tips and tricks,¬†and more news.

Seattle

Seattle

Casual Games Association
Casual Games Association